ABOUT

I’m glad you’re here! If you’re reading this, you probably just clicked the “ABOUT” button.

My name is Tobias Jansson, also known as Accxess (stylized as ACC:Xess). I live in a small town in Sweden and have a strong passion for computer graphics, with a particular focus on 3D graphics and visual experimentation. 

I began my journey into graphics on my SVI728 MSX computer in the mid-80s. I got a mouse and a surprisingly good paint program called Neos-Cheese, which provided endless fun for my friends and me.

As the 8-bit era came to an end, my friends and I upgraded to Atari STs. This led me to discover graphics programs like NEOchrome, Degas, Cyber Paint and ray tracing software such as GFA Raytrace and Pearl — which, despite taking a whole day to render simple spheres, felt quite impressive.

Later, I got a copy of POV-Ray (Persistence of Vision Raytracer), a script-based ray tracer that allowed scenes to be crafted using a unique scripting language. While powerful, it was also challenging to use.

Around that time, I saw 3D Studio for the first time on my friend’s PC-386 and was completely amazed by its power and speed. After that, I simply couldn’t go back to GFA-Raytrace or POV-Ray.

So, I used my savings to buy the Atari Falcon 030 from Atari-Specialisten in Stockholm. It featured a 16MHz MC68030, 16MHz FPU, 32MHz DSP, 4MB RAM, and a 200MB hard drive—a machine of pure power. I bought a 3D rendering software from Germany called NeoN Grafix, which was extremely capable and offered many advanced features.

Even though the Falcon was fast, it was still too slow for my growing 3D graphics needs, so after a while I purchased a PC 486 DX2 and immediately installed 3D Studio for DOS.

I continued using my Falcon, but in the years that followed Atari slowly declined — and with it, much of my enthusiasm for computers. I seem to have strayed from the path… This was supposed to be about me, not vintage computers.
Music:
I have always had a strong passion for electronic music. I believe the first album I ever listened to was Jean-Michel Jarre’s Concerts in China, which I borrowed from my older sister. I was immediately captivated, and Jean-Michel Jarre’s music has remained a constant presence in my life ever since.

However, my deeper interest in music didn’t really emerge until I was about 18 years old. That’s when I discovered bands like Front 242, And One, Nitzer Ebb, and Covenant, and began exploring the many different genres of ambient, trance, and techno.

After moving over to PCs, I found myself missing the distinctive chip music of my Atari ST. That nostalgia led me to start remixing classic chiptunes, trying to give them a more modern twist while still respecting their original spirit. I’ve released a couple of remix CDs, which are available for download in the DOWNLOAD section of this website.

Listening to chip music is still a great pleasure for me. More recently, I’ve also been creating my own “music,” often inspired by the chiptune sounds of the C64 and Atari ST, mixed with my love for hard electronic beats and squeaky acid sounds. I use FL Studio for music production and often create accompanying music videos using tools like 3ds Max and Vegas.
I have a passion for old-school games, especially shoot ’em ups. The Gradius series (known as Nemesis on the MSX) and R-Type are particular favorites of mine. Growing up, arcades were rare where I lived, so stumbling upon an arcade machine in a shop or public space always felt like a special event.

I fondly remember biking into town with a friend, pockets full of coins, just to spend them all on a Gemini Wing arcade machine.

These days, I enjoy building and restoring vintage arcade cabinets. Below is a video I made of one of my restorations — or, in this case, more of a conversion: a Joker Poker cabinet transformed into a Pac-Man-style arcade machine.

Tinkering:
or as long as I can remember, I’ve always been busy with one project or another. From tinkering with electronics and vintage computers to film, music, 3D printing, and even the occasional household repair, there’s always been something on my workbench or in my head.

If you’ve made it this far, feel free to take your time and explore the rest of the website — who knows what memories it might stir.